Abstract:Achieving pixel-level accurate segmentation of structural cracks across diverse scenarios remains a formidable challenge. Existing methods face significant bottlenecks in balancing crack topology modeling with computational efficiency, often failing to reconcile high segmentation quality with low resource demands. To address these limitations, we propose the Ultra-Compact Structure-Calibrated Vision RWKV (SCRWKV), a network that achieves high-precision modeling via a novel Structure-Field Encoder (SFE) backbone while maintaining linear complexity. The SFE integrates the Adaptive Multi-scale Cascaded Modulator (AMCM) to enhance texture representation and utilizes the Structure-Calibrated Insight Unit (SCIU) as its core engine. Specifically, the SCIU employs the Geometry-guided Bidirectional Structure Transformation (GBST) to capture topological correlations and integrates the Dynamic Self-Calibrating Decay (DSCD) into Dy-WKV to suppress noise propagation. Furthermore, we introduce a lightweight Cross-Scale Harmonic Fusion (CSHF) decoder to achieve precise feature aggregation. Systematic evaluations on multiple benchmarks characterized by complex textures and severe interference demonstrate that SCRWKV, with only 1.22M parameters, significantly outperforms SOTA methods. Achieving an F1 score of 0.8428 and mIoU of 0.8512 on the TUT dataset, the model confirms its robust potential for efficient real-world deployment. The code is available at https://github.com/zhxhzy/SCRWKV.
Abstract:Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.
Abstract:Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.
Abstract:Large language models are increasingly used as planners for robotic systems, yet how safely they plan remains an open question. To evaluate safe planning systematically, we introduce DESPITE, a benchmark of 12,279 tasks spanning physical and normative dangers with fully deterministic validation. Across 23 models, even near-perfect planning ability does not ensure safety: the best-planning model fails to produce a valid plan on only 0.4% of tasks but produces dangerous plans on 28.3%. Among 18 open-source models from 3B to 671B parameters, planning ability improves substantially with scale (0.4-99.3%) while safety awareness remains relatively flat (38-57%). We identify a multiplicative relationship between these two capacities, showing that larger models complete more tasks safely primarily through improved planning, not through better danger avoidance. Three proprietary reasoning models reach notably higher safety awareness (71-81%), while non-reasoning proprietary models and open-source reasoning models remain below 57%. As planning ability approaches saturation for frontier models, improving safety awareness becomes a central challenge for deploying language-model planners in robotic systems.
Abstract:Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
Abstract:The rapid advancement of Large Language Models (LLMs) has created new opportunities for Automated Penetration Testing (AutoPT), spawning numerous frameworks aimed at achieving end-to-end autonomous attacks. However, despite the proliferation of related studies, existing research generally lacks systematic architectural analysis and large-scale empirical comparisons under a unified benchmark. Therefore, this paper presents the first Systematization of Knowledge (SoK) focusing on the architectural design and comprehensive empirical evaluation of current LLM-based AutoPT frameworks. At systematization level, we comprehensively review existing framework designs across six dimensions: agent architecture, agent plan, agent memory, agent execution, external knowledge, and benchmarks. At empirical level, we conduct large-scale experiments on 13 representative open-source AutoPT frameworks and 2 baseline frameworks utilizing a unified benchmark. The experiments consumed over 10 billion tokens in total and generated more than 1,500 execution logs, which were manually reviewed and analyzed over four months by a panel of more than 15 researchers with expertise in cybersecurity. By investigating the latest progress in this rapidly developing field, we provide researchers with a structured taxonomy to understand existing LLM-based AutoPT frameworks and a large-scale empirical benchmark, along with promising directions for future research.
Abstract:Real-time talking avatar generation requires low latency and minute-level temporal stability. Autoregressive (AR) forcing enables streaming inference but suffers from exposure bias, which causes errors to accumulate and become irreversible over long rollouts. In contrast, full-sequence diffusion transformers mitigate drift but remain computationally prohibitive for real-time long-form synthesis. We present AvatarForcing, a one-step streaming diffusion framework that denoises a fixed local-future window with heterogeneous noise levels and emits one clean block per step under constant per-step cost. To stabilize unbounded streams, the method introduces dual-anchor temporal forcing: a style anchor that re-indexes RoPE to maintain a fixed relative position with respect to the active window and applies anchor-audio zero-padding, and a temporal anchor that reuses recently emitted clean blocks to ensure smooth transitions. Real-time one-step inference is enabled by two-stage streaming distillation with offline ODE backfill and distribution matching. Experiments on standard benchmarks and a new 400-video long-form benchmark show strong visual quality and lip synchronization at 34 ms/frame using a 1.3B-parameter student model for realtime streaming. Our page is available at: https://cuiliyuan121.github.io/AvatarForcing/
Abstract:Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
Abstract:Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.
Abstract:Mobile manipulators promise agile, long-horizon behavior by coordinating base and arm motion, yet whole-body trajectory optimization in cluttered, confined spaces remains difficult due to high-dimensional nonconvexity and the need for fast, accurate collision reasoning. Configuration Space Distance Fields (CDF) enable fixed-base manipulators to model collisions directly in configuration space via smooth, implicit distances. This representation holds strong potential to bypass the nonlinear configuration-to-workspace mapping while preserving accurate whole-body geometry and providing optimization-friendly collision costs. Yet, extending this capability to mobile manipulators is hindered by unbounded workspaces and tighter base-arm coupling. We lift this promise to mobile manipulation with Generalized Configuration Space Distance Fields (GCDF), extending CDF to robots with both translational and rotational joints in unbounded workspaces with tighter base-arm coupling. We prove that GCDF preserves Euclidean-like local distance structure and accurately encodes whole-body geometry in configuration space, and develop a data generation and training pipeline that yields continuous neural GCDFs with accurate values and gradients, supporting efficient GPU-batched queries. Building on this representation, we develop a high-performance sequential convex optimization framework centered on GCDF-based collision reasoning. The solver scales to large numbers of implicit constraints through (i) online specification of neural constraints, (ii) sparsity-aware active-set detection with parallel batched evaluation across thousands of constraints, and (iii) incremental constraint management for rapid replanning under scene changes.